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Medium beast · CR 1/2

Reef Shark

Armor Class12
Hit Points22 (4d8+4)
Speedswim 40 ft.
ChallengeCR 1/2 (100 XP)
STR
14
(+2)
DEX
13
(+1)
CON
13
(+1)
INT
1
(-5)
WIS
10
(+0)
CHA
4
(-3)
SkillsPerception +2
Sensesblindsight 30 ft., passive Perception 12
Special Abilities
Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Running Reef Shark in an encounter

As a CR 1/2 threat worth 100 XP, Reef Shark is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 1/2 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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