Armor Class12
Hit Points22 (4d8+4)
Speedswim 40 ft.
ChallengeCR 1/2 (100 XP)
STR
14
(+2)
DEX
13
(+1)
CON
13
(+1)
INT
1
(-5)
WIS
10
(+0)
CHA
4
(-3)
SkillsPerception +2
Sensesblindsight 30 ft., passive Perception 12
Special Abilities
Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.