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Medium elemental · CR 2

Gargoyle

Armor Class15
Hit Points52 (7d8+21)
Speed30 ft., fly 60 ft.
ChallengeCR 2 (450 XP)
STR
15
(+2)
DEX
11
(+0)
CON
16
(+3)
INT
6
(-2)
WIS
11
(+0)
CHA
7
(-2)
Resistancesbludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
Immunitiespoison
Cond. ImmuneExhaustion, Petrified, Poisoned
Sensesdarkvision 60 ft., passive Perception 10
LanguagesTerran
Special Abilities
False Appearance. While the gargoyle remains motion less, it is indistinguishable from an inanimate statue.
Actions
Multiattack. The gargoyle makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Running Gargoyle in an encounter

As a CR 2 threat worth 450 XP, Gargoyle is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 2 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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