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Small elemental · CR 1/4

Steam Mephit

Armor Class10
Hit Points21 (6d6)
Speed30 ft., fly 30 ft.
ChallengeCR 1/4 (50 XP)
STR
5
(-3)
DEX
11
(+0)
CON
10
(+0)
INT
11
(+0)
WIS
10
(+0)
CHA
12
(+1)
Immunitiesfire, poison
Cond. ImmunePoisoned
Sensesdarkvision 60 ft., passive Perception 10
LanguagesAquan, Ignan
Special Abilities
Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
Innate Spellcasting. The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath. The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

Running Steam Mephit in an encounter

As a CR 1/4 threat worth 50 XP, Steam Mephit is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 1/4 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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