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Huge beast · CR 5

Giant Shark

Armor Class13
Hit Points126 (11d12+55)
Speedswim 50 ft.
ChallengeCR 5 (1,800 XP)
STR
23
(+6)
DEX
11
(+0)
CON
21
(+5)
INT
1
(-5)
WIS
10
(+0)
CHA
5
(-3)
SkillsPerception +3
Sensesblindsight 60 ft., passive Perception 13
Special Abilities
Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

Running Giant Shark in an encounter

As a CR 5 threat worth 1,800 XP, Giant Shark is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 5 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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