Armor Class13
Hit Points126 (11d12+55)
Speedswim 50 ft.
ChallengeCR 5 (1,800 XP)
STR
23
(+6)
DEX
11
(+0)
CON
21
(+5)
INT
1
(-5)
WIS
10
(+0)
CHA
5
(-3)
SkillsPerception +3
Sensesblindsight 60 ft., passive Perception 13
Special Abilities
Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.