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Huge beast · CR 5

Triceratops

Armor Class13
Hit Points95 (10d12+30)
Speed50 ft.
ChallengeCR 5 (1,800 XP)
STR
22
(+6)
DEX
9
(-1)
CON
17
(+3)
INT
2
(-4)
WIS
11
(+0)
CHA
5
(-3)
Sensespassive Perception 10
Special Abilities
Trampling Charge. If the triceratops moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a bonus action.
Actions
Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) piercing damage.
Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage

Running Triceratops in an encounter

As a CR 5 threat worth 1,800 XP, Triceratops is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 5 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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