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Large beast · CR 3

Giant Scorpion

Armor Class15
Hit Points52 (7d10+14)
Speed40 ft.
ChallengeCR 3 (700 XP)
STR
15
(+2)
DEX
13
(+1)
CON
15
(+2)
INT
1
(-5)
WIS
9
(-1)
CHA
3
(-4)
Sensesblindsight 60 ft., passive Perception 9
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.

Running Giant Scorpion in an encounter

As a CR 3 threat worth 700 XP, Giant Scorpion is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 3 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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