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Large beast · CR 2

Hunter Shark

Armor Class12
Hit Points45 (6d10+12)
Speedswim 40 ft.
ChallengeCR 2 (450 XP)
STR
18
(+4)
DEX
13
(+1)
CON
15
(+2)
INT
1
(-5)
WIS
10
(+0)
CHA
4
(-3)
SkillsPerception +2
Sensesdarkvision 30 ft., passive Perception 12
Special Abilities
Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Running Hunter Shark in an encounter

As a CR 2 threat worth 450 XP, Hunter Shark is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 2 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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