Armor Class12
Hit Points45 (6d10+12)
Speedswim 40 ft.
ChallengeCR 2 (450 XP)
STR
18
(+4)
DEX
13
(+1)
CON
15
(+2)
INT
1
(-5)
WIS
10
(+0)
CHA
4
(-3)
SkillsPerception +2
Sensesdarkvision 30 ft., passive Perception 12
Special Abilities
Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.