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Huge beast · CR 2

Giant Elk

Armor Class14
Hit Points42 (5d12+10)
Speed60 ft.
ChallengeCR 2 (450 XP)
STR
19
(+4)
DEX
16
(+3)
CON
14
(+2)
INT
7
(-2)
WIS
14
(+2)
CHA
10
(+0)
SkillsPerception +4
Sensespassive Perception 14
LanguagesGiant Elk, understands Common, Elvish, and Sylvan but can't speak
Special Abilities
Charge. If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Actions
Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.

Running Giant Elk in an encounter

As a CR 2 threat worth 450 XP, Giant Elk is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 2 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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