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Large beast · CR 2

Rhinoceros

Armor Class11
Hit Points45 (6d10+12)
Speed40 ft.
ChallengeCR 2 (450 XP)
STR
21
(+5)
DEX
8
(-1)
CON
15
(+2)
INT
2
(-4)
WIS
12
(+1)
CHA
6
(-2)
Sensespassive Perception 11
Special Abilities
Charge. If the rhinoceros moves at least 20 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Actions
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Running Rhinoceros in an encounter

As a CR 2 threat worth 450 XP, Rhinoceros is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 2 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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