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Huge beast · CR 3

Killer Whale

Armor Class12
Hit Points90 (12d12+12)
Speedswim 60 ft.
ChallengeCR 3 (700 XP)
STR
19
(+4)
DEX
10
(+0)
CON
13
(+1)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
SkillsPerception +3
Sensesblindsight 120 ft., passive Perception 13
Special Abilities
Echolocation. The whale can't use its blindsight while deafened.
Hold Breath. The whale can hold its breath for 30 minutes
Keen Hearing. The whale has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (5d6 + 4) piercing damage.

Running Killer Whale in an encounter

As a CR 3 threat worth 700 XP, Killer Whale is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 3 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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