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Medium beast · CR 0

Goat

Armor Class10
Hit Points4 (1d8)
Speed40 ft.
ChallengeCR 0 (10 XP)
STR
12
(+1)
DEX
10
(+0)
CON
11
(+0)
INT
2
(-4)
WIS
10
(+0)
CHA
5
(-3)
Sensespassive Perception 10
Special Abilities
Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Running Goat in an encounter

As a CR 0 threat worth 10 XP, Goat is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 0 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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