Armor Class11
Hit Points5 (1d8+1)
Speed50 ft.
ChallengeCR 0 (10 XP)
STR
11
(+0)
DEX
13
(+1)
CON
12
(+1)
INT
2
(-4)
WIS
12
(+1)
CHA
5
(-3)
SkillsPerception +3
Sensespassive Perception 13
Special Abilities
Pack Tactics. The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.