Armor Class12
Hit Points3 (1d6)
Speed40 ft.
ChallengeCR 0 (10 XP)
STR
8
(-1)
DEX
15
(+2)
CON
11
(+0)
INT
3
(-4)
WIS
12
(+1)
CHA
6
(-2)
SkillsPerception +3
Sensespassive Perception 13
Special Abilities
Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.