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Large undead · CR 2

Minotaur Skeleton

Armor Class12
Hit Points67 (9d10+18)
Speed40 ft.
ChallengeCR 2 (450 XP)
STR
18
(+4)
DEX
11
(+0)
CON
15
(+2)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Immunitiespoison
Vulnerabilitiesbludgeoning
Cond. ImmuneExhaustion, Poisoned
Sensesdarkvision 60 ft., passive Perception 9
Languagesunderstands Abyssal but can't speak
Special Abilities
Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Running Minotaur Skeleton in an encounter

As a CR 2 threat worth 450 XP, Minotaur Skeleton is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 2 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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