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Large undead · CR 2

Ogre Zombie

Armor Class8
Hit Points85 (9d10+36)
Speed30 ft.
ChallengeCR 2 (450 XP)
STR
19
(+4)
DEX
6
(-2)
CON
18
(+4)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving ThrowsWIS +0
Immunitiespoison
Cond. ImmunePoisoned
Sensesdarkvision 60 ft., passive Perception 8
Languagesunderstands Common and Giant but can't speak
Special Abilities
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Running Ogre Zombie in an encounter

As a CR 2 threat worth 450 XP, Ogre Zombie is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 2 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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