Armor Class13
Hit Points1 (1d4-1)
Speedswim 40 ft.
ChallengeCR 0 (10 XP)
STR
2
(-4)
DEX
16
(+3)
CON
9
(-1)
INT
1
(-5)
WIS
7
(-2)
CHA
2
(-4)
Sensesdarkvision 60 ft., passive Perception 8
Special Abilities
Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The quipper can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.