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Tiny beast · CR 0

Quipper

Armor Class13
Hit Points1 (1d4-1)
Speedswim 40 ft.
ChallengeCR 0 (10 XP)
STR
2
(-4)
DEX
16
(+3)
CON
9
(-1)
INT
1
(-5)
WIS
7
(-2)
CHA
2
(-4)
Sensesdarkvision 60 ft., passive Perception 8
Special Abilities
Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The quipper can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Running Quipper in an encounter

As a CR 0 threat worth 10 XP, Quipper is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 0 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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