Armor Class11
Hit Points1 (1d4-1)
Speed10 ft.
ChallengeCR 0 (10 XP)
STR
2
(-4)
DEX
11
(+0)
CON
8
(-1)
INT
1
(-5)
WIS
8
(-1)
CHA
2
(-4)
Sensesblindsight 10 ft., passive Perception 9
Actions
Sting. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.