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Tiny beast · CR 0

Scorpion

Armor Class11
Hit Points1 (1d4-1)
Speed10 ft.
ChallengeCR 0 (10 XP)
STR
2
(-4)
DEX
11
(+0)
CON
8
(-1)
INT
1
(-5)
WIS
8
(-1)
CHA
2
(-4)
Sensesblindsight 10 ft., passive Perception 9
Actions
Sting. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.

Running Scorpion in an encounter

As a CR 0 threat worth 10 XP, Scorpion is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 0 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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