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Tiny beast · CR 0

Spider

Armor Class12
Hit Points1 (1d4-1)
Speed20 ft., climb 20 ft.
ChallengeCR 0 (10 XP)
STR
2
(-4)
DEX
14
(+2)
CON
8
(-1)
INT
1
(-5)
WIS
10
(+0)
CHA
2
(-4)
SkillsStealth +4
Sensesdarkvision 30 ft., passive Perception 12
Special Abilities
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.

Running Spider in an encounter

As a CR 0 threat worth 10 XP, Spider is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 0 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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