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Large dragon · CR 10

Young Red Dragon

Armor Class18
Hit Points178 (17d10+85)
Speed40 ft., climb 40 ft., fly 80 ft.
ChallengeCR 10 (5,900 XP)
STR
23
(+6)
DEX
10
(+0)
CON
21
(+5)
INT
14
(+2)
WIS
11
(+0)
CHA
19
(+4)
Saving ThrowsDEX +4, CON +9, WIS +4, CHA +8
SkillsPerception +8, Stealth +4
Immunitiesfire
Sensesblindsight 30 ft., darkvision 120 ft., passive Perception 18
LanguagesCommon, Draconic
Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.

Running Young Red Dragon in an encounter

As a CR 10 threat worth 5,900 XP, Young Red Dragon is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 10 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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