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Medium construct · CR 1

Animated Armor

Armor Class18
Hit Points33 (6d8+6)
Speed25 ft.
ChallengeCR 1 (200 XP)
STR
14
(+2)
DEX
11
(+0)
CON
13
(+1)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Immunitiespoison, psychic
Cond. ImmuneBlinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Sensesblindsight 60 ft. (blind beyond this radius), passive Perception 6
Special Abilities
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Running Animated Armor in an encounter

As a CR 1 threat worth 200 XP, Animated Armor is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 1 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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