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Small construct · CR 1/4

Flying Sword

Armor Class17
Hit Points17 (5d6)
Speed0 ft., fly 50 ft., hover true
ChallengeCR 1/4 (50 XP)
STR
12
(+1)
DEX
15
(+2)
CON
11
(+0)
INT
1
(-5)
WIS
5
(-3)
CHA
1
(-5)
Saving ThrowsDEX +4
Immunitiespoison, psychic
Cond. ImmuneBlinded, Charmed, Blinded, Frightened, Paralyzed, Petrified, Poisoned
Sensesblindsight 60 ft. (blind beyond this radius), passive Perception 7
Special Abilities
Antimagic Susceptibility. The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.
Actions
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.

Running Flying Sword in an encounter

As a CR 1/4 threat worth 50 XP, Flying Sword is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 1/4 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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