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Tiny construct · CR 0

Homunculus

Armor Class13
Hit Points5 (2d4)
Speed20 ft., fly 40 ft.
ChallengeCR 0 (10 XP)
STR
4
(-3)
DEX
15
(+2)
CON
11
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
7
(-2)
Immunitiespoison
Cond. ImmuneCharmed, Poisoned
Sensesdarkvision 60 ft., passive Perception 10
Languagesunderstands the languages of its creator but can't speak
Special Abilities
Telepathic Bond. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.

Running Homunculus in an encounter

As a CR 0 threat worth 10 XP, Homunculus is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 0 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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