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Large construct · CR 2

Rug of Smothering

Armor Class12
Hit Points33 (6d10)
Speed10 ft.
ChallengeCR 2 (450 XP)
STR
17
(+3)
DEX
14
(+2)
CON
10
(+0)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Immunitiespoison, psychic
Cond. ImmuneBlinded, Charmed, Blinded, Frightened, Paralyzed, Petrified, Poisoned
Sensesblindsight 60 ft. (blind beyond this radius), passive Perception 6
Special Abilities
Antimagic Susceptibility. The rug is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Damage Transfer. While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half.
False Appearance. While the rug remains motionless, it is indistinguishable from a normal rug.
Actions
Smother. Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can't smother another target. In addition, at the start of each of the target's turns, the target takes 10 (2d6 + 3) bludgeoning damage.

Running Rug of Smothering in an encounter

As a CR 2 threat worth 450 XP, Rug of Smothering is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 2 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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