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Medium beast · CR 1/4

Boar

Armor Class11
Hit Points11 (2d8+2)
Speed40 ft.
ChallengeCR 1/4 (50 XP)
STR
13
(+1)
DEX
11
(+0)
CON
12
(+1)
INT
2
(-4)
WIS
9
(-1)
CHA
5
(-3)
Sensespassive Perception 9
Special Abilities
Charge. If the boar moves at least 20 ft. straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Relentless. If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Running Boar in an encounter

As a CR 1/4 threat worth 50 XP, Boar is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 1/4 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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