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Medium beast · CR 1/4

Giant Badger

Armor Class10
Hit Points13 (2d8+4)
Speed30 ft., burrow 10 ft.
ChallengeCR 1/4 (50 XP)
STR
13
(+1)
DEX
10
(+0)
CON
15
(+2)
INT
2
(-4)
WIS
12
(+1)
CHA
5
(-3)
Sensesdarkvision 30 ft., passive Perception 11
Special Abilities
Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack. The badger makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.

Running Giant Badger in an encounter

As a CR 1/4 threat worth 50 XP, Giant Badger is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 1/4 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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