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Large beast · CR 1/4

Giant Bat

Armor Class13
Hit Points22 (4d10)
Speed10 ft., fly 60 ft.
ChallengeCR 1/4 (50 XP)
STR
15
(+2)
DEX
16
(+3)
CON
11
(+0)
INT
2
(-4)
WIS
12
(+1)
CHA
6
(-2)
Sensesblindsight 60 ft., passive Perception 11
Special Abilities
Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

Running Giant Bat in an encounter

As a CR 1/4 threat worth 50 XP, Giant Bat is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 1/4 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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