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Large beast · CR 1/8

Camel

Armor Class9
Hit Points15 (2d10+4)
Speed50 ft.
ChallengeCR 1/8 (25 XP)
STR
16
(+3)
DEX
8
(-1)
CON
14
(+2)
INT
2
(-4)
WIS
8
(-1)
CHA
5
(-3)
Sensespassive Perception 9
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Running Camel in an encounter

As a CR 1/8 threat worth 25 XP, Camel is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 1/8 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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Every creature as a printable stat card with tokens and standees, so you can run Camel without flipping through a book.

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