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Medium beast · CR 1/8

Giant Crab

Armor Class15
Hit Points13 (3d8)
Speed30 ft., swim 30 ft.
ChallengeCR 1/8 (25 XP)
STR
13
(+1)
DEX
15
(+2)
CON
11
(+0)
INT
1
(-5)
WIS
9
(-1)
CHA
3
(-4)
SkillsStealth +4
Sensesblindsight 30 ft., passive Perception 9
Special Abilities
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

Running Giant Crab in an encounter

As a CR 1/8 threat worth 25 XP, Giant Crab is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 1/8 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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