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Small beast · CR 1/8

Giant Rat (Diseased)

Armor Class12
Hit Points7 (2d6)
Speed30 ft.
ChallengeCR 1/8 (25 XP)
STR
7
(-2)
DEX
15
(+2)
CON
11
(+0)
INT
2
(-4)
WIS
10
(+0)
CHA
4
(-3)
Sensesdarkvision 60 ft., passive Perception 10
Special Abilities
Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.

Running Giant Rat (Diseased) in an encounter

As a CR 1/8 threat worth 25 XP, Giant Rat (Diseased) is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 1/8 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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