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Huge giant · CR 9

Cloud Giant

Armor Class14
Hit Points200 (16d12+96)
Speed40 ft.
ChallengeCR 9 (5,000 XP)
STR
27
(+8)
DEX
10
(+0)
CON
22
(+6)
INT
12
(+1)
WIS
16
(+3)
CHA
16
(+3)
Saving ThrowsCON +10, WIS +7, CHA +7
SkillsInsight +7, Perception +7
Sensespassive Perception 17
LanguagesCommon, Giant
Special Abilities
Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
1/day each: control weather, gaseous form
Actions
Multiattack. The giant makes two morningstar attacks.
Morningstar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Running Cloud Giant in an encounter

As a CR 9 threat worth 5,000 XP, Cloud Giant is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 9 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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