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Huge giant · CR 7

Stone Giant

Armor Class17
Hit Points126 (11d12+55)
Speed40 ft.
ChallengeCR 7 (2,900 XP)
STR
23
(+6)
DEX
15
(+2)
CON
20
(+5)
INT
10
(+0)
WIS
12
(+1)
CHA
9
(-1)
Saving ThrowsDEX +5, CON +8, WIS +4
SkillsAthletics +12, Perception +4
Sensesdarkvision 60 ft., passive Perception 14
LanguagesGiant
Special Abilities
Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Reactions
Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

Running Stone Giant in an encounter

As a CR 7 threat worth 2,900 XP, Stone Giant is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 7 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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