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Large giant · CR 5

Troll

Armor Class15
Hit Points84 (8d10+40)
Speed30 ft.
ChallengeCR 5 (1,800 XP)
STR
18
(+4)
DEX
13
(+1)
CON
20
(+5)
INT
7
(-2)
WIS
9
(-1)
CHA
7
(-2)
SkillsPerception +2
Sensesdarkvision 60 ft., passive Perception 12
LanguagesGiant
Special Abilities
Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
Actions
Multiattack. The troll makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Running Troll in an encounter

As a CR 5 threat worth 1,800 XP, Troll is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 5 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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