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Large giant · CR 2

Ogre

Armor Class11
Hit Points59 (7d10+21)
Speed40 ft.
ChallengeCR 2 (450 XP)
STR
19
(+4)
DEX
8
(-1)
CON
16
(+3)
INT
5
(-3)
WIS
7
(-2)
CHA
7
(-2)
Sensesdarkvision 60 ft., passive Perception 8
LanguagesCommon, Giant
Actions
Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Running Ogre in an encounter

As a CR 2 threat worth 450 XP, Ogre is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 2 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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