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Huge giant · CR 5

Hill Giant

Armor Class13
Hit Points105 (10d12+40)
Speed40 ft.
ChallengeCR 5 (1,800 XP)
STR
21
(+5)
DEX
8
(-1)
CON
19
(+4)
INT
5
(-3)
WIS
9
(-1)
CHA
6
(-2)
SkillsPerception +2
Sensespassive Perception 12
LanguagesGiant
Actions
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Running Hill Giant in an encounter

As a CR 5 threat worth 1,800 XP, Hill Giant is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 5 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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