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Large elemental · CR 5

Earth Elemental

Armor Class17
Hit Points126 (12d10+60)
Speed30 ft., burrow 30 ft.
ChallengeCR 5 (1,800 XP)
STR
20
(+5)
DEX
8
(-1)
CON
20
(+5)
INT
5
(-3)
WIS
10
(+0)
CHA
5
(-3)
Resistancesbludgeoning, piercing, and slashing from nonmagical weapons
Immunitiespoison
Vulnerabilitiesthunder
Cond. ImmuneExhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Sensesdarkvision 60 ft., tremorsense 60 ft., passive Perception 10
LanguagesTerran
Special Abilities
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Actions
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Running Earth Elemental in an encounter

As a CR 5 threat worth 1,800 XP, Earth Elemental is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 5 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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