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Medium elemental · CR 6

Invisible Stalker

Armor Class14
Hit Points104 (16d8+32)
Speed50 ft., fly 50 ft., hover true
ChallengeCR 6 (2,300 XP)
STR
16
(+3)
DEX
19
(+4)
CON
14
(+2)
INT
10
(+0)
WIS
15
(+2)
CHA
11
(+0)
SkillsPerception +8, Stealth +10
Resistancesbludgeoning, piercing, and slashing from nonmagical weapons
Immunitiespoison
Cond. ImmuneExhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Sensesdarkvision 60 ft., passive Perception 18
LanguagesAuran, understands Common but doesn't speak it
Special Abilities
Invisibility. The stalker is invisible.
Faultless Tracker. The stalker is given a quarry by its summoner. The stalker knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The stalker also knows the location of its summoner.
Actions
Multiattack. The stalker makes two slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Running Invisible Stalker in an encounter

As a CR 6 threat worth 2,300 XP, Invisible Stalker is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 6 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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