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Medium elemental · CR 5

Xorn

Armor Class19
Hit Points73 (7d8+42)
Speed20 ft., burrow 20 ft.
ChallengeCR 5 (1,800 XP)
STR
17
(+3)
DEX
10
(+0)
CON
22
(+6)
INT
11
(+0)
WIS
10
(+0)
CHA
11
(+0)
SkillsPerception +6, Stealth +3
Resistancespiercing and slashing from nonmagical weapons that aren't adamantine
Sensesdarkvision 60 ft., tremorsense 60 ft., passive Perception 16
LanguagesTerran
Special Abilities
Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.
Stone Camouflage. The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Treasure Sense. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it.
Actions
Multiattack. The xorn makes three claw attacks and one bite attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Running Xorn in an encounter

As a CR 5 threat worth 1,800 XP, Xorn is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 5 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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