Armor Class13
Hit Points102 (12d10+36)
Speed50 ft.
ChallengeCR 5 (1,800 XP)
STR
10
(+0)
DEX
17
(+3)
CON
16
(+3)
INT
6
(-2)
WIS
10
(+0)
CHA
7
(-2)
Resistancesbludgeoning, piercing, and slashing from nonmagical weapons
Immunitiesfire, poison
Cond. ImmuneExhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Sensesdarkvision 60 ft., passive Perception 10
LanguagesIgnan
Special Abilities
Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft..
Water Susceptibility. For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Actions
Multiattack. The elemental makes two touch attacks.
Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.