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Small beast · CR 1/4

Giant Centipede

Armor Class13
Hit Points4 (1d6+1)
Speed30 ft., climb 30 ft.
ChallengeCR 1/4 (50 XP)
STR
5
(-3)
DEX
14
(+2)
CON
12
(+1)
INT
1
(-5)
WIS
7
(-2)
CHA
3
(-4)
Sensesblindsight 30 ft., passive Perception 8
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Running Giant Centipede in an encounter

As a CR 1/4 threat worth 50 XP, Giant Centipede is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 1/4 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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