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Medium beast · CR 1/4

Giant Wolf Spider

Armor Class13
Hit Points11 (2d8+2)
Speed40 ft., climb 40 ft.
ChallengeCR 1/4 (50 XP)
STR
12
(+1)
DEX
16
(+3)
CON
13
(+1)
INT
3
(-4)
WIS
12
(+1)
CHA
4
(-3)
SkillsPerception +3, Stealth +7
Sensesblindsight 10 ft., darkvision 60 ft., passive Perception 13
Special Abilities
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Running Giant Wolf Spider in an encounter

As a CR 1/4 threat worth 50 XP, Giant Wolf Spider is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 1/4 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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