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Medium humanoid · CR 2

Wererat, Rat Form

Armor Class12
Hit Points33 (6d8+6)
Speed30 ft.
ChallengeCR 2 (450 XP)
STR
10
(+0)
DEX
15
(+2)
CON
12
(+1)
INT
11
(+0)
WIS
10
(+0)
CHA
8
(-1)
SkillsPerception +2, Stealth +4
Immunitiesbludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Sensesdarkvision 60 ft., passive Perception 12
Special Abilities
Shapechanger. The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Smell. The wererat has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.

Running Wererat, Rat Form in an encounter

As a CR 2 threat worth 450 XP, Wererat, Rat Form is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 2 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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