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Medium beast · CR 1/8

Mastiff

Armor Class12
Hit Points5 (1d8+1)
Speed40 ft.
ChallengeCR 1/8 (25 XP)
STR
13
(+1)
DEX
14
(+2)
CON
12
(+1)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
SkillsPerception +3
Sensespassive Perception 13
Special Abilities
Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Running Mastiff in an encounter

As a CR 1/8 threat worth 25 XP, Mastiff is a fair challenge for a party of four at a comparable level. With no legendary actions it works best in numbers or paired with support, where its CR 1/8 rating won't be burned down in a single round. Use the XP value with the encounter builder to slot it into a balanced fight.

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