Maps, Tokens & Minis
Getting battlemaps, tokens, and miniatures onto your table.
The best D&D battlemap themes, biome by biome
A DM's guide to the battlemap themes worth owning, forest, dungeon, city, tavern, snow, desert, coast, infernal and more, and how many variants of each you actually need.
ReadRoll20 vs Foundry VTT for battlemaps: which should you use?
Roll20 vs Foundry VTT compared for running battlemaps: cost, image handling, grid alignment, performance and setup. Which virtual tabletop suits your table, and the maps that work in both.
ReadBuilding a D&D battlemap library: one bundle vs buying packs
Should you buy battlemaps one pack at a time or in a mega bundle? The real cost of a DM map library, what you actually need, and why a bundle usually wins.
ReadRunning sci-fi and cyberpunk encounters in D&D
How to run futuristic, sci-fi and cyberpunk scenes in D&D 5e — Spelljammer, magitek cities, skydocks and neon streets — plus the battlemaps that make them land.
ReadSummer DnD one-shot ideas your players will remember
Eight summer-flavoured DnD one-shot ideas, from a coastal festival gone wrong to a wildfire in the forest, with the hooks, stakes and battlemaps to run each in a single session.
ReadTheatre of the mind vs battlemaps: when to use each
Should you run DnD combat with a battlemap or in the imagination? An honest comparison of theatre of the mind and grid maps, when each wins, and how to blend them.
ReadHow to run a heist in DnD: a step-by-step guide
Heists are the encounter DnD's rules don't explain. A practical six-stage structure for planning, infiltration and the inevitable moment it all goes wrong, plus the maps you need.
ReadDnD city battlemaps: running urban street fights
Urban combat plays nothing like a dungeon. A guide to city and street battlemaps, fighting with crowds and rooftops, running town chases, and the maps that make it work.
ReadHow to import battlemaps into Foundry VTT
A step-by-step guide to importing battlemaps into Foundry VTT: grid sizing, why gridless wins, aligning the scene, walls and lighting, UVTT files, and keeping performance smooth.
ReadDnD naval combat: ship battlemaps and boarding
How to run a ship fight in DnD 5e without it falling apart: the battlemaps you need, boarding actions, naval chases, and the hazards that make water combat sing.
ReadDnD tavern battlemaps and running a tavern scene
The tavern is where most campaigns begin. A practical guide to what a great tavern battlemap needs, running brawls and downtime, and using one inn as a campaign home base.
ReadThe D&D Battlemap Locations Every Campaign Needs
The battlemap locations every D&D campaign reuses: taverns, forests, dungeons, roads, throne rooms and more — what each is for and why to have them ready.
ReadHow to make D&D tokens for Roll20 and Foundry
How to make D&D tokens for Roll20 and Foundry: the right sizes, borders, export settings, and a fast free workflow to turn any art into a clean VTT token.
ReadHow to run D&D battlemaps on a TV or projector
How to run D&D battlemaps on a TV or projector: screen setup, grid scale, the best display method, and where to get maps that stay sharp at the table.
ReadCheap D&D Miniatures: Paper vs Plastic
An honest cost comparison of paper minis, standees, official plastic, 3D-printed, and tokens — plus a clear which-to-pick guide for a whole party on a budget.
ReadHow to 3D Print D&D Miniatures: A Beginner's Guide
How to 3D print D&D miniatures as a beginner: FDM vs resin, finding STL files, supports and slicer basics, and a realistic first-print plan with real costs.
ReadDnD battlemaps for Roll20 and Foundry: a guide
Buying battlemaps for Roll20 or Foundry VTT? A practical guide to resolution, grid alignment, file formats, and why bundles beat single-map purchases.
ReadPrintable DnD paper miniatures: a DM's guide
Paper minis aren't a budget compromise. A practical guide to printing, assembly, double-sided design, and when to use paper, plastic, or 3D printed.
ReadOn drawing rooms that feel lived in
A short essay on the difference between a tavern and an empty room with three tables in it, and what we ended up changing in the studio because of it.
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